Andreas (South)/Andre (West)/George (North)/Klaus (East)

Grand Conquest-Partie für 4 Spieler
Andreloha
Posts: 113
Joined: 06 Aug 2017, 17:47

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by Andreloha »

Spirit Island has very many interesting features beneath high strategy and tactics. It has virtually no luck except the draw of the cards which is small as it mostly changes the order they come in, it has multiple included variants and difficulty levels with scenarios and adversaries, endless replayability with different spirits which play completely different of each other and most of all, it is a Coop game, so if you are alone, you can play 1-2-3 or 4 spirits alone! My preference is for playing 3 or sometimes 4 different spirits!

I hope you get the chance to try it :D

There will also be a digital version in work now:
https://www.indiegogo.com/projects/spir ... x/347669#/
Last edited by Andreloha on 11 Nov 2019, 20:12, edited 1 time in total.
monchhichi
Posts: 110
Joined: 06 Aug 2012, 16:59

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by monchhichi »

Hi,

my plan was that Andre go with his boat included with elephant and soldiers to 918 and don't recapture my boat. Then in my next turn my boat with elephant make trouble and prepare Andre's turn . My second boat and my soldiers will be placed on the board that Andre can hit them to have more movements on his turn.

King regards

Andreas
George
Posts: 69
Joined: 28 Sep 2017, 19:20

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by George »

Hi Everyone,
Here is George - Turn 14 (N)

N314 - 316. 6 (Edited by Klaus: not possible, the knight can't jump over my siege engine.)
NY29 - 318. 6 (ditto)
N326 - Y24. 4
Total - 16

I tried to look at every way to work a siege engine to Andre’s castle, but always came up short to defend with his B634/E/S in play. I needed one more space and only had 16. Hard to build anything with limited moves. There are many things that I now understand should have been played differently, especially losing my last elephant! In my silly view the only hope was for Klaus to be attacked and leave me open for one more active turn.

All the best,
George
George
Posts: 69
Joined: 28 Sep 2017, 19:20

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by George »

Hi All,
I have not played many other games (mine craft or others), and have only played Conquest when much younger. I was glad when I found this forum (Thanks Klaus!) as I really liked the game before and now just introduced to Grand Conquest. Thanks so much for your kind patience with my many movement mistakes. Perhaps I should have been more defensive, but with limited pieces and Klaus building up for an attack - I felt I had to attack somewhere to maybe get some advantage. I felt the long game would not be a successful strategy.

Let’s see what Klaus’s final moves are and for sure I had a fun time playing. Thanks so much for inviting me!
All the best,
George
Klaus
Posts: 407
Joined: 14 Jul 2012, 10:32

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by Klaus »

George wrote:Let’s see what Klaus’s final moves are and for sure I had a fun time playing. Thanks so much for inviting me!
Hi George,

it's a great thing that we all are sharing the enthusiasm for an interesting game! No matter whether we are making some mistakes or not. So I look forward to the next match with two teams... If Andreas and Andre agree you can choose your team partner.
Previously we want to attain our first goal. And you made a mistake in your last turn. Your knights can jump over own pieces only.

Andre, thanx for the hints and description. It seems to be a very unusual game.

Kind regards

Klaus
Special Grand Conquest characters you could deeply need on www.conquest-forum.de :

π building
Δ catapult shot
Ω takeover of an enemy camel or ship
x capture/sinking of a ship
George
Posts: 69
Joined: 28 Sep 2017, 19:20

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by George »

Hi Everyone,
How stupid - I know that N can’t jump over others!

OK - lets try again, George (N) - turn 14

NY29 x D350 - Recpature Klaus?
Klaus
Posts: 407
Joined: 14 Jul 2012, 10:32

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by Klaus »

Hi Everyone,

no George, I don't recapture.
Special Grand Conquest characters you could deeply need on www.conquest-forum.de :

π building
Δ catapult shot
Ω takeover of an enemy camel or ship
x capture/sinking of a ship
George
Posts: 69
Joined: 28 Sep 2017, 19:20

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by George »

Hi All,
Continue - George N Turn 14

NY29 x D350. 3
Recapture refused
N357 - 313 2 (Edited by Klaus: N is standing on space 314.)
C327 - 329. 1
S328 - 329. 1
Cs329 - 312. 5
N350 - 314. 4

Total - 16

This should be at least interesting (even with Klaus’s overwhelming firepower).
Let’s see where it goes.
Thanks,
George
Klaus
Posts: 407
Joined: 14 Jul 2012, 10:32

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by Klaus »

Hi George,

there is one mistake. Your knight is standing on space 314 (not 357).

Kind regards

Klaus
Special Grand Conquest characters you could deeply need on www.conquest-forum.de :

π building
Δ catapult shot
Ω takeover of an enemy camel or ship
x capture/sinking of a ship
George
Posts: 69
Joined: 28 Sep 2017, 19:20

Re: Andreas (South)/Andre (West)/George (North)/Klaus (East)

Post by George »

Thanks Klaus,
How embarrassing :oops:
Someday - someway I will get better at keeping track of things.
Obviously, the path I am taking for recording moves is not the best one.

NY29 x D350. 3
Recapture refused
N314 - 313 1
C327 - 329. 1
S328 - 329. 1
Cs329 - 312. 5
N350 - 314. 4
S312 - 311. 1

Total - 16

Thanks so much for your patience and understanding.
I will improve - I promise!
Thanks again,
George
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