At which points are catapult shots possible?
Posted: 16 Dec 2012, 14:58
At first let's have a look at Donald Benge's rules:
"Each catapult may shoot one shot per turn to hit any enemy piece or pieces that are one adjacent space away connected by a road or sea-lane. On the game board, some spaces are marked with a small yellow slot that point to non-connecting spaces that can also be hit by catapults. A catapult may also shoot at any piece in an adjacent field that is not completely obstructed by mountains.... A catapult may board a galleon and shoot at any enemy vessel one connected space away or at any land piece that is on a space that targets the galleon with a yellow slot...."
Since mountains are not really recognizable on the board it's obvious to skip this remark within the rules.
The essential of the rules:
1.A catapult shot hits a piece or pieces on a directly (by a road or sea-lane) connected adjacent space.
2. The following pairs of unconnected spaces are marked with yellow slots so that catapult shots are bidirectionally possible here:
a) 2-player-board
South
140 / 142 (land spaces)
148 / 149 (land spaces)
175 / 176 (land spaces)
141 / 706 (land / sea space)
171 / 703 (land / sea space)
158 / 512 (land / sea space)
North
240 / 242 (land spaces)
248 / 249 (land spaces)
275 / 276 (land spaces)
241 / 806 (land / sea space)
271 / 803 (land / sea space)
258 / 508 (land / sea space)
3. If a catapult is standing on a space with three steps a camel or knight can be hit on the connected adjacent field.
4. Catapult shots are bidirectionally possible between a seaport and the connected sea space marked with an anchor.
A catapult at the seaport could either commandeer an unoccupied enemy galleon (without regeneration) or dump the galleon by a shot.
Supplement:
On the southern island there are two fields which are situated between pairs of unconnected spaces marked with yellow slots:
Field A27 between space 140 and space 142,
field A22 between space 148 and space 149
Because there is only one field of the northern island which is situated between a pair of unconnected spaces marked with yellow slots,
field B33 between space 240 and space 242,
catapult shots starting from the above-mentioned spaces towards the fields A27, A22 and B33 are prohibited for the sake of fairness.
"Each catapult may shoot one shot per turn to hit any enemy piece or pieces that are one adjacent space away connected by a road or sea-lane. On the game board, some spaces are marked with a small yellow slot that point to non-connecting spaces that can also be hit by catapults. A catapult may also shoot at any piece in an adjacent field that is not completely obstructed by mountains.... A catapult may board a galleon and shoot at any enemy vessel one connected space away or at any land piece that is on a space that targets the galleon with a yellow slot...."
Since mountains are not really recognizable on the board it's obvious to skip this remark within the rules.
The essential of the rules:
1.A catapult shot hits a piece or pieces on a directly (by a road or sea-lane) connected adjacent space.
2. The following pairs of unconnected spaces are marked with yellow slots so that catapult shots are bidirectionally possible here:
a) 2-player-board
South
140 / 142 (land spaces)
148 / 149 (land spaces)
175 / 176 (land spaces)
141 / 706 (land / sea space)
171 / 703 (land / sea space)
158 / 512 (land / sea space)
North
240 / 242 (land spaces)
248 / 249 (land spaces)
275 / 276 (land spaces)
241 / 806 (land / sea space)
271 / 803 (land / sea space)
258 / 508 (land / sea space)
3. If a catapult is standing on a space with three steps a camel or knight can be hit on the connected adjacent field.
4. Catapult shots are bidirectionally possible between a seaport and the connected sea space marked with an anchor.
A catapult at the seaport could either commandeer an unoccupied enemy galleon (without regeneration) or dump the galleon by a shot.
Supplement:
On the southern island there are two fields which are situated between pairs of unconnected spaces marked with yellow slots:
Field A27 between space 140 and space 142,
field A22 between space 148 and space 149
Because there is only one field of the northern island which is situated between a pair of unconnected spaces marked with yellow slots,
field B33 between space 240 and space 242,
catapult shots starting from the above-mentioned spaces towards the fields A27, A22 and B33 are prohibited for the sake of fairness.